Lesson 1: The Four Core Compensation Structures

Lesson 1 of 425 min50 XP
01 · Four Ways to Pay Your Network

Four Ways to Pay Your Network

Each structure creates different incentives and complexity. Pick the one that fits your brand.

02 · Plan Mechanics at a Glance

Plan Mechanics at a Glance

Unilevel: Linear Depth

You earn commission on sales from people you recruit, and on their recruits, down to a fixed depth (usually 5-10 levels). Each level earns a percentage of sales, declining as you go deeper. Example: 10% on level 1, 5% on level 2, 2% on level 3. No width limits. Easiest to explain and calculate by hand.

Binary: Two-Leg Balance

You have exactly two legs, left and right. You earn commission on the weaker leg up to the volume of the stronger leg. Example: left leg has $10K volume, right leg has $20K volume. You earn on the $10K (the weaker side). Binary encourages balanced team building but penalizes imbalance. Requires careful tracking.

Matrix: Grid Structure

You occupy a position in a fixed grid, say 3x5 (3 wide, 5 deep). You earn commission on all positions you fill in your grid. Positions beyond your grid spillover to your upline. Incentivizes recruiting width and depth within limits. More moving parts than unilevel.

Board: Rotating Cycles

Distributors buy into a board, usually 2x2 or 3x3. When a board fills, the person at the top receives a payout and cycles out. Everyone else moves up one position. New recruits fill the bottom. Highest payouts but requires constant recruitment to sustain.

03 · Quick Comparison

Quick Comparison

Feature
Unilevel
Simplest to explain and track
Easiest mathLinear growth
Binary
Encourages balanced recruitment
Moderate mathBalanced incentive
Matrix
Spillover rewards team builders
Complex mathGrid-based
Board
Highest payouts, highest churn
Simple mathCycle-based
04 · Lesson 1 Recap

Lesson 1 Recap

  • Unilevel is linear
    One upline, commission down multiple levels. Best for simplicity.
  • Binary balances two legs
    Earn on the weaker side. Encourages balanced building.
  • Matrix uses a grid
    Fixed width and depth. Spillover moves recruits up the chain.
  • Board cycles payouts
    Buy in, fill the board, collect, cycle out. Highest payouts.

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